At today's gaming session, where we normally romp about as characters hunting down clues to stop an evil cult from raising up demons to destroy the world (in 1925, of course), we were thrown a curve ball.
After the initial set-up and recap of the previous sessions adventures and after setting down what our usual characters would be up to, the game master had us all roll our dice. Then, after numbers were counted, he told us to pick from the new characters that were placed on the table. All that was visible was the character's name, age, occupation and the briefest of brief descriptions.